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A new patch is going live for Marvel vs. Capcom: Infinite that addresses several character bugs, including putting a stop to Spider-Man’s infinite combo.

The combo in question allowed players to use Spider-Man’s Web Ball attack to lock players in an infinite loop. Following the update, players who have been hit by three special “grab” projectiles in a single combo will automatically be affected by a spiral hit stun, causing them to become invincible.

As well as stopping the combo, the update also increases invincibility during air recovery from 3F to 5F, fixes comboing into another combo using the Mind Surge throw, and makes it so players can perform air recovery in eight directions when recovering from certain unique hits in the air.

Read the full patch notes below:

General (These changes will go live on PS4 and PC on October 16th and on Xbox One at a later date)

  • When an opponent has been hit by three special “grab” projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
    • Affected moves:
      • Spider-Man – LP/HP Web Ball (including air versions)
      • Frank – LK/HK Hammer Throw
  • Can perform air recovery in eight directions when recovering from certain unique hits in the air.
    • Affected moves:
      • Dante – Bee Hive
      • Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
      • Chris – Sweep Combo
      • Doctor Strange – Bolts of Balthakk
  • Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
  • Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
  • Increased throw invincibility during air recovery from 3F to 5F.
  • Fixed comboing into another combo using the Mind Surge throw.

Characters (These changes will go live across all platforms in the update on October 16th)

Dante

  • Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.

Captain America

  • Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
  • Fixed a bug causing backflip (without shield) to be invincible from start up.
  • Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
  • Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
  • Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.

Dormammu

  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

  • Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
  • Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.

In other news, Infinite‘s first three DLC characters—Black Panther, Sigma, and Monster Hunter—will go live on tomorrow, October 17th, across all platforms.

Marvel vs. Capcom: Infinite is available now on Xbox One, PlayStation 4, and PC.

Source: Capcom Unity

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Marvel vs. Capcom: Infinite update stops Spider-Man’s combo

A new update for Marvel vs. Capcom: Infinite removes Spider-Man's infinite combo and fixes a number of bugs.

By Matthew Bennett | 10/16/2017 08:13 AM PT

News

A new patch is going live for Marvel vs. Capcom: Infinite that addresses several character bugs, including putting a stop to Spider-Man’s infinite combo.

The combo in question allowed players to use Spider-Man’s Web Ball attack to lock players in an infinite loop. Following the update, players who have been hit by three special “grab” projectiles in a single combo will automatically be affected by a spiral hit stun, causing them to become invincible.

As well as stopping the combo, the update also increases invincibility during air recovery from 3F to 5F, fixes comboing into another combo using the Mind Surge throw, and makes it so players can perform air recovery in eight directions when recovering from certain unique hits in the air.

Read the full patch notes below:

General (These changes will go live on PS4 and PC on October 16th and on Xbox One at a later date)

  • When an opponent has been hit by three special “grab” projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
    • Affected moves:
      • Spider-Man – LP/HP Web Ball (including air versions)
      • Frank – LK/HK Hammer Throw
  • Can perform air recovery in eight directions when recovering from certain unique hits in the air.
    • Affected moves:
      • Dante – Bee Hive
      • Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
      • Chris – Sweep Combo
      • Doctor Strange – Bolts of Balthakk
  • Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
  • Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
  • Increased throw invincibility during air recovery from 3F to 5F.
  • Fixed comboing into another combo using the Mind Surge throw.

Characters (These changes will go live across all platforms in the update on October 16th)

Dante

  • Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.

Captain America

  • Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
  • Fixed a bug causing backflip (without shield) to be invincible from start up.
  • Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
  • Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
  • Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.

Dormammu

  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

  • Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
  • Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.

In other news, Infinite‘s first three DLC characters—Black Panther, Sigma, and Monster Hunter—will go live on tomorrow, October 17th, across all platforms.

Marvel vs. Capcom: Infinite is available now on Xbox One, PlayStation 4, and PC.

Source: Capcom Unity

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0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89