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A new patch for Marvel vs. Capcom: Infinite is here, and it’s promising to remedy some of the long-standing balance issues in the game.

While Infinite‘s most significant addition to the franchise’s typical battle system, the Infinity Stones, added a unique and fun layer of gameplay, the development team has had issues balancing them correctly. Each of the stones, which can be triggered in battle for special effects, offer boosts in power in some form, but a few have been exploited by players to break a match. Thankfully, the new patch corrects an issue with the Soul Stone, as well as many problems with characters.

Shared in the Capcom-Unity blog, the latest fix to the game includes a handful of general fixes to the game, like the block mechanic for low attacks, hitbox timing, and shadowing for character models. More importantly, the Soul Storm ability has been fixed. Now, when players use Infinity Storm in battle, they will be able to switch to another character even if taking damage. Previously, using the stone’s ability and taking hits would keep the player from swapping out fighters, giving the other player a chance to exploit the bug and take out the opponent quickly.

As for the changes to characters, the most notable are for one of the the most recent DLC fighters, Venom. Both Venom Trap and Venom Glide, two of the Spider-Man villain’s best moves, have been retooled to work properly. Venom Trap was able to conjure two poison traps at once, which was unfair to the opponent trying to dodge around the move, while Venom Glide was only working after touching the ground once, even after an air throw.

The remaining fixes are minor, but players can see the full list of updates below.

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be canceled into an attack

Hulk

  • Adjusted ground back dash so that from the 15th frame on, it can be canceled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

Marvel vs. Capcom: Infinite is available for PlayStation 4, Xbox One, and PC.

Source: ShackNews

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About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Marvel vs. Capcom: Infinite’s latest patch fixes Soul Stone, Venom

Helpful changes in Marvel vs. Capcom: Infinite's update should make the game more competitive.

By Evan Slead | 01/18/2018 12:30 PM PT

News

A new patch for Marvel vs. Capcom: Infinite is here, and it’s promising to remedy some of the long-standing balance issues in the game.

While Infinite‘s most significant addition to the franchise’s typical battle system, the Infinity Stones, added a unique and fun layer of gameplay, the development team has had issues balancing them correctly. Each of the stones, which can be triggered in battle for special effects, offer boosts in power in some form, but a few have been exploited by players to break a match. Thankfully, the new patch corrects an issue with the Soul Stone, as well as many problems with characters.

Shared in the Capcom-Unity blog, the latest fix to the game includes a handful of general fixes to the game, like the block mechanic for low attacks, hitbox timing, and shadowing for character models. More importantly, the Soul Storm ability has been fixed. Now, when players use Infinity Storm in battle, they will be able to switch to another character even if taking damage. Previously, using the stone’s ability and taking hits would keep the player from swapping out fighters, giving the other player a chance to exploit the bug and take out the opponent quickly.

As for the changes to characters, the most notable are for one of the the most recent DLC fighters, Venom. Both Venom Trap and Venom Glide, two of the Spider-Man villain’s best moves, have been retooled to work properly. Venom Trap was able to conjure two poison traps at once, which was unfair to the opponent trying to dodge around the move, while Venom Glide was only working after touching the ground once, even after an air throw.

The remaining fixes are minor, but players can see the full list of updates below.

Captain Marvel

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Dormammu

  • Adjusted ground back dash so that from the 10th frame on, it can be canceled into an attack

Hulk

  • Adjusted ground back dash so that from the 15th frame on, it can be canceled into an attack

Ultron

  • Adjusted Active Switch entrance attack so that knockback distance matches that of other characters

Jedah

  • Fixed a bug that caused Finale Rosso to be interrupted mid-attack when it hits an opponent who has been bound by a reflected Web Ball

Marvel vs. Capcom: Infinite is available for PlayStation 4, Xbox One, and PC.

Source: ShackNews

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.