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THE BUZZ: Rockstar has released the latest video in its design and technology series for Max Payne 3, this time looking at the game’s weapons and targeting system.

EGM’s TAKE: The development team has managed to implement the precision of a first person shooter into a third person game, thanks to a mix of cinematic events and the use of Max’s ever dependable bullet time. From the trailer it’s clear to see that a lot of effort has been put into making combat as fluid as possible. The addition of Max re-positioning his body depending on the angle of the shot is a fantastic design choice and ensures that the character never gets in the way of your view line. Dual wielding also makes a triumphant return to the series, allowing you to carry any array of shotguns, pistols and SMGs, with some combinations tearing through enemies like they were made of paper. Finally, as an added bonus to bullet time, now when Max hits the floor he can swivel around and roll 360 degrees to shoot from any angle without the need to wait to regain a vertical base, which is crucial in the fast paced shootouts that the game is famous for.

What do you think of the new design choices? Leave your thoughts below.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Max Payne 3 Weapons and Targeting Trailer

Rockstar has released the latest video in its design and technology series for Max Payne 3, this time looking at the game's weapons and targeting system.

By Matthew Bennett | 01/18/2012 02:38 PM PT

News

THE BUZZ: Rockstar has released the latest video in its design and technology series for Max Payne 3, this time looking at the game’s weapons and targeting system.

EGM’s TAKE: The development team has managed to implement the precision of a first person shooter into a third person game, thanks to a mix of cinematic events and the use of Max’s ever dependable bullet time. From the trailer it’s clear to see that a lot of effort has been put into making combat as fluid as possible. The addition of Max re-positioning his body depending on the angle of the shot is a fantastic design choice and ensures that the character never gets in the way of your view line. Dual wielding also makes a triumphant return to the series, allowing you to carry any array of shotguns, pistols and SMGs, with some combinations tearing through enemies like they were made of paper. Finally, as an added bonus to bullet time, now when Max hits the floor he can swivel around and roll 360 degrees to shoot from any angle without the need to wait to regain a vertical base, which is crucial in the fast paced shootouts that the game is famous for.

What do you think of the new design choices? Leave your thoughts below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89