Maxis Details SimCity Traffic Fixes
Posted on March 15, 2013 AT 05:50am

Anyone who has played SimCity will know that the game’s traffic can be infuriatingly stupid. Well EA Maxis recognizes this too and has detailed some of the upcoming changes that will be made to the system.
“When bugs are discovered we will address them as quickly as possible, with updates such as the ones we’ve been rolling out over the past week. Our main focus right now is updating the pathing system that the Agents use to get to their Sinks. Running a successful city means keeping the traffic flowing and we are actively working to make this system better,” said lead designer Stone Librande.
“To dig a little deeper our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists,” he added.
“Emergency vehicles will not get blocked in their garages and will move into empty lanes to get around traffic jams. We’re also working on preventing service vehicles from clumping up (for instance, only one fire truck will respond to a fire instead of two) and improving the way that Public Transportation operates in the city.
“We are currently testing a patch internally and hope to have it out to you soon,” he concluded.
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