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Maxis has told players that it is ready to discuss the use of user generated mods in SimCity. In a post on the game’s official forums, the developer explained that it would like to give users a way to distribute mods, but it has to ensure that created content doesn’t jeopardize the integrity of the game.

“Maxis has a long tradition with User Generated Content (UGC) and supporting the UGC community,” the post reads. “As is seen with the Sims 3 Exchange and tools we’ve released in the past for SimCity, encouraging the creativity of our players is an important part of what we do.

“We would like to have a discussion with our fans regarding UGC and the creation of “mods” in SimCity under our new forum section called “User Generated Content”. Our goal is to ensure that we provide a place for all of our players to have fun while assuring them that the gameplay experience is safe and has integrity. It’s difficult to determine what makes a “good” or safe mod and what mods cross the line.”

The developer offered up the first draft of a set of rules for mods:

  • Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
  • UGC that effects the simulation for multiplay games and features are not allowed.
  • Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
  • Maxis reserves the right to take disciplinary action against players who break the rules.

Players are encouraged to share their thoughts on these rules and SimCity modding in general in this thread here.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Maxis Drafts SimCity Mod Rules

By Matthew Bennett | 10/1/2013 06:39 AM PT

News

Maxis has told players that it is ready to discuss the use of user generated mods in SimCity. In a post on the game’s official forums, the developer explained that it would like to give users a way to distribute mods, but it has to ensure that created content doesn’t jeopardize the integrity of the game.

“Maxis has a long tradition with User Generated Content (UGC) and supporting the UGC community,” the post reads. “As is seen with the Sims 3 Exchange and tools we’ve released in the past for SimCity, encouraging the creativity of our players is an important part of what we do.

“We would like to have a discussion with our fans regarding UGC and the creation of “mods” in SimCity under our new forum section called “User Generated Content”. Our goal is to ensure that we provide a place for all of our players to have fun while assuring them that the gameplay experience is safe and has integrity. It’s difficult to determine what makes a “good” or safe mod and what mods cross the line.”

The developer offered up the first draft of a set of rules for mods:

  • Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
  • UGC that effects the simulation for multiplay games and features are not allowed.
  • Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
  • Maxis reserves the right to take disciplinary action against players who break the rules.

Players are encouraged to share their thoughts on these rules and SimCity modding in general in this thread here.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89