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A senior design job listing for SimCity developer Maxis suggests the studio’s next project may be working on a new, MineCraft-inspired sandbox IP.

The listing calls for a senior design “to own and design many critical systems for a new, unannounced Maxis product” for a “unique, emerging IP.” Requirements specifically cited include an “understanding playing and understanding other games in the creativity space, including LittleBigPlanet, MineCraft and its popular mods, Roblox, Disney Infinity, Project Spark, and other upcoming efforts”—all of which strongly suggests the Sims studio is developing a similar title involving player-created content in a wide open, sandbox environment.

Few other hints are peppered throughout the job listing beyond a “deep understanding” of “crafting trees” and the “ability to weave Free-to-Play game mechanics with monetization in simple, natural, respectful ways”—something not at all unexpected from a project overseen by publisher and Maxis owner Electronic Arts.

No platforms were listed, though “PC and mobile and tablet” integration is mentioned. PC, of course, is a safe bet, given that’s been the studio’s lead platform for years.

Maxis job listing suggests a new, sandbox-style IP is in development

By | 07/21/2014 12:55 PM PT

News

A senior design job listing for SimCity developer Maxis suggests the studio’s next project may be working on a new, MineCraft-inspired sandbox IP.

The listing calls for a senior design “to own and design many critical systems for a new, unannounced Maxis product” for a “unique, emerging IP.” Requirements specifically cited include an “understanding playing and understanding other games in the creativity space, including LittleBigPlanet, MineCraft and its popular mods, Roblox, Disney Infinity, Project Spark, and other upcoming efforts”—all of which strongly suggests the Sims studio is developing a similar title involving player-created content in a wide open, sandbox environment.

Few other hints are peppered throughout the job listing beyond a “deep understanding” of “crafting trees” and the “ability to weave Free-to-Play game mechanics with monetization in simple, natural, respectful ways”—something not at all unexpected from a project overseen by publisher and Maxis owner Electronic Arts.

No platforms were listed, though “PC and mobile and tablet” integration is mentioned. PC, of course, is a safe bet, given that’s been the studio’s lead platform for years.

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