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Update: Maxis has just announced that SimCity will finally be getting an offline mode with the release of update 10 for the game. “When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it,” Maxis Emeryville chief Patrick Buechner wrote.

A new single-player mode will be added to the game, with all saved games being stored locally so players can “save and load to your heart’s content.”

However, this doesn’t signal an end for SimCity‘s online features. “All of the benefits of being connected will remain including access to Multiplayer, the Global Market and Leaderboards,” Buechner added. “And all of your pre-existing saved cities and regions will still be accessible should you log-in to the Online game.”

Original Story: After months of back and forth negotiations with the community, Maxis has settled on a final set of rules for creating SimCity mods.

According to the rules, modders cannot sell their content, affect multiplayer features, or modify executable files. These rules are in place to protect the “safety and integrity” of the game, Maxis wrote on the game’s website. “We encourage you to create, redistribute, and consume Mods for SimCity, as long as you respect all of the rules and guidelines set in this policy (collectively, the “Rules”),” the developer wrote.

“Maxis and Electronic Arts (“EA”) have a long tradition of supporting the creativity of our community. We’re so excited to see the new ground many of you are breaking with SimCity Modding that we wanted to do something that would make it easier for you to continue to create amazing stuff.

“We’re putting this policy in place to ensure that our guidelines on Modding are clear and that all of our players get to enjoy SimCity their own way while also maintaining the safety and integrity of the SimCity experience.”

Modders can showcase and share their content with the community over on the Community-Created Content section of the SimCity forums.

You can check out the full list of rules here.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Maxis sets ground rules for SimCity modders [update: offline confirmed]

By Matthew Bennett | 01/13/2014 09:45 AM PT

News

Update: Maxis has just announced that SimCity will finally be getting an offline mode with the release of update 10 for the game. “When we launch it, all of your previously downloaded content will be available to you anytime, anywhere, without the need for an internet connection. We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it,” Maxis Emeryville chief Patrick Buechner wrote.

A new single-player mode will be added to the game, with all saved games being stored locally so players can “save and load to your heart’s content.”

However, this doesn’t signal an end for SimCity‘s online features. “All of the benefits of being connected will remain including access to Multiplayer, the Global Market and Leaderboards,” Buechner added. “And all of your pre-existing saved cities and regions will still be accessible should you log-in to the Online game.”

Original Story: After months of back and forth negotiations with the community, Maxis has settled on a final set of rules for creating SimCity mods.

According to the rules, modders cannot sell their content, affect multiplayer features, or modify executable files. These rules are in place to protect the “safety and integrity” of the game, Maxis wrote on the game’s website. “We encourage you to create, redistribute, and consume Mods for SimCity, as long as you respect all of the rules and guidelines set in this policy (collectively, the “Rules”),” the developer wrote.

“Maxis and Electronic Arts (“EA”) have a long tradition of supporting the creativity of our community. We’re so excited to see the new ground many of you are breaking with SimCity Modding that we wanted to do something that would make it easier for you to continue to create amazing stuff.

“We’re putting this policy in place to ensure that our guidelines on Modding are clear and that all of our players get to enjoy SimCity their own way while also maintaining the safety and integrity of the SimCity experience.”

Modders can showcase and share their content with the community over on the Community-Created Content section of the SimCity forums.

You can check out the full list of rules here.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89