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Metal Gear Solid 5′s Narrative Episodically Structured, Features User-Generated Missions

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Posted on June 13, 2013 AT 04:47pm

According to Metal Gear mastermind Hideo Kojima, the fifth installment of the series will feature an episodic narrative structure inspired by television series.

“Think of past Metal Gears as like movies, you just move along and really enjoy the ride,” Kojima said at E3. “And think of Metal Gear Solid 5 as a TV series.”

By Kojima’s description, part of the open-world nature of Metal Gear Solid 5 means tackling the episodic missions in the order you want, instead of predetermined one. Kojima cited Grand Theft Auto as one of the inspirations for this.

“Each mission is an episode,” Kojima said. “Now there might be independent stories within each mission. Of course it’s not linear, you can play any mission, any episode at any time. But ultimately when you play all of them and get to the core of the story, everyone will get the same viewpoint [of the story].”

Kojima also touched upon MGS5′s theme: race and revenge.

“For the past 25 years, all my Metal Gear games have included a theme. For MGS5, I wanted to write about race and revenge. This is ultimately where all of it leads to. Past Metal Gears, I wanted to talk about the foundation where all these battles and where hate comes from. Differences in culture, differences in race, the cycle of retaliation, it’s ultimately caused by race.”

Talking to CVG, Kojima mentioned how Metal Gear Solid 5 will feature interplay with tablet and mobile devices, which will somehow contribute to user-generated missions.

“The first reason why I wanted to go open-world is because I wanted to create a world that had a lot of freedom and allowed users to create their own gameplay,” Kojima told CVG. “The other reason for the game going open-world is that we wanted to use multiple devices for this game. So using tablets and smartphones you can also enjoy MGS5 and create user-generated missions within the world. That’s another reason we had to go open-world—if it was linear we wouldn’t be able to do that.”

Metal Gear Solid 5: The Phantom Pain launches on Xbox One, Xbox 360, PS4, and PS3 sometime 2014. A PC version might be developed down the road.

Source: Polygon

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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