The mostly linear Metro series has dabbled in multiple routes and moral choices before, but it sounds like Metro Exodus is going to make those gameplay elements a major focus of the game, according to a recent interview with executive producer Jon Bloch.
Speaking with the Official PlayStation Magazine UK, Bloch reveals in the magazine’s February 2018 issue that Metro Exodus‘ map will contain four different cities that will each be three to four square kilometers in size. Series protagonist Artyom will travel between cities using a train called The Aurora, which was heavily featured in Metro Exodus‘ most recent trailer.
What’s even more interesting is what happens when Artyom arrives in a city, which each have their own “societies, religions, ways of life, environments, monsters, and mutants.” Players can interact with the cities’ inhabitants and determine the outcome of the story, which is “larger than both Metro 2033‘s and Metro: Last Light‘s scripts combined, including all DLC,” according to Bloch.
It sounds like, depending on a player’s choices and actions, different factions in different cities will decide to ally with or vilify Artyom, as Bloch mentions that “choosing when to approach different situations will have measurable effects on the player’s experience while completing tasks.”
While not fighting mutants or forming alliances, Artyom will also be able to craft equipment or simply explore the maps, making it sound like more of an open-world game than previous Metros.
Metro Exodus is scheduled to launch in fall 2018 for Xbox One, PlayStation 4, and PC.
Source: Game Rant