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Michel Ancel sheds new light on Beyond Good & Evil 2, probably

Posted on February 11, 2014 AT 11:33am

Ubisoft designer Michel Ancel has teased that his current project, likely the long-awaited sequel to Beyond Good & Evil, will feature memorable moments and strong consequences.

In an recent interview with Edge, Ancel touched on some of his high level storytelling goals for this new game, drawing comparisons between it and the first BG&E. “I think there are some very memorable moments in games, and in the one I’m working on we try to make moments memorable and with strong consequences,” he said. “It’s not only about a single moment, but the whole journey that the player is led through in the world. In Beyond Good & Evil, we tried to make the player travel and discover different things, and I think it’s something that you really need. It’s like in a good story, or a good book, or a good movie: the whole book is supposed to bring you to this special moment. It’s meant to make you feel something very strong, even if it’s short. It’s something that we haven’t achieved yet. I have the idea to build this kind of thing, but honestly, it’s something that we need to work on.”

While Ancel never referred to the project by name, it’s well known and regularly confirmed that Beyond Good & Evil 2 has been in active development by a small team at Ubisoft Montpellier for more than six years with Ancel at the helm. Plus—let’s be perfectly honest here—if I didn’t put “Beyond Good & Evil 2” in the headline, you wouldn’t have read this thing in the first place.

The original Beyond Good & Evil, released in 2003, found critical success but failed to find an audience upon release, though it’s since garnered a strong cult following. A sequel was first announced all the way back in 2008, but apart from a reveal trailer and two snippets of leaked footage, further info has been hard to come by.

In July, Ancel confirmed that the game was now headed for Xbox One, PlayStation 4, and PC.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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