Announcing Crackdown 3 years before its release was a mistake, a Microsoft representative has admitted.
The Internet has been buzzing about Crackdown 3 for years now, but the game has been in a perpetual loop of nearing completion and being pushed back to a later date. Understandably, this has led to a lot of frustration, and now Microsoft has admitted that announcing the game so early was probably a mistake.
“I think we probably announced Crackdown  too early,” Microsoft Studios’ publishing general manager Shannon Loftis told Polygon at this year’s Gamescom. “We definitely underestimated the challenge of making sure the quality bar of all three of those modes was high and it delivers on what we need to deliver on.”
Loftis added that each of these “three modes” is being worked on by a separate studio, with Reagent Games, Sumo Digital, and Cloudgine all developing separate systems. This helped add to the chaos of scheduling a release date, since all three studios had to be on track at the same time.
Loftis also added that this isn’t the only time Microsoft has “made the mistake of announcing some exclusives a little bit too early,” likely referencing the now-cancelled Scalebound. According to her, it’s a mistake that the company is “trying to learn from.”
From Loftis’ comments, it seems that Microsoft may be a little slower to announce games in the future, so we may not hear about the company’s lineups for 2019 and beyond until those dates are a lot closer.
Crackdown 3 is currently in development for the Xbox One and PC, and is expected to release in the first half of 2018.