Microsoft formally announced and detailed DirectX 12, the next iteration in their gaming API, today during GDC.
According to Microsoft, DirectX 12 will allow developers to assign tasks across multi-core CPus more easily and prevent CPU bottlenecking. DirectX 12 will also make communication between a game engine and the system hardware more efficient, with estimates of as much as 50 percent improvement in performance being cited.
To illustrate DirectX 12’s efficacy, Forza developer Turn 10 Studios showcased Motorsport 5 running with Direct3D 12 on a PC equipped with an Nvidia GeForce Titan Black, noting that the technology allowed them to lock down 60 frames per second.
The company suggested that we might start seeing gamings powered by DirectX 12 by the 2015 holiday season, though developers will have the tech much sooner than that. An official SDK kit is expected to reach their hands later this year.