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Dishonored

Release Date: March 1, 2012
 
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Microsoft Lifts Ban of PEGI 18-Rated Games from Windows Store

By
Posted on December 16, 2012 AT 07:54am

Microsoft announced yesterday they are lifting their ban of PEGI 18-rated games from the Windows Store.

Microsoft originally announced back in October that games like DishonoredGrand Theft Auto IVSkyrim, and Mass Effect 3—and all games rated PEGI 18 (the Pan-European equivalent of anything rated higher than ESRB’s “Mature”)—would be prohibited from sale on the Windows Store. Now, it seems, they have reassessed their stance.

On the MSDN blogs, Windows StoreDirector of Program Management Ted Dworkin wrote:

“Windows has long been a favorite platform for games of all types, and age rating support for PEGI 18 is another step forward in a rich tradition of supporting gaming on Windows. We’ve described this support in Certification Requirement 5: Windows apps are appropriate for a global audience, and its subsections. There, we have additional content definitions and describe how the various game ratings organizations relate to the Windows Store age rating.

“In welcoming PEGI 18 games into the Store, we again reinforce two principles—flexibility and confidence—fundamental to the Windows Store. We recognize that people have come to expect and appreciate rich gaming experiences on Windows and this includes games rated PEGI 18. We also want to ensure that every customer using the Store can browse and acquire apps with confidence.”

More importantly, some of those games—such as The Witcher and Grand Theft Auto IV—are already on their way to the Windows Store.

Source: MSDN Blogs: "Expanding Our Commitment to Windows Store Games"

Chris Holzworth, Editorial Intern
Chris Holzworth has wanted to report on and critique games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, then took a break from gaming to study English, creative writing, and linguistics at Rutgers University. Started out as EGM's obligatory east coast correspondent before selling out and moving to the west coast. Chris is particularly keen on examining narrative structure, character development, and writing in video games. Frequently opens mouth, inserts foot, often where twittery things happen: @chrisholzworth. Meet the rest of the crew.

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