Microsoft is still learning how to handle microtransactions on the recently released Xbox One, according to Studios boss Phil Spencer.
The company is using feedback from titles such as Ryse: Son of Rome, Forza 5, and Killer Instinct to determine how it will handle microtransactions in future titles. “I want to be able to learn from what we put in,” he told Kotaku.
“So let’s make sure we are crafting the game and the analytics so we can see what the consumers – the gamers – like and don’t – if you assume buying habits are a reflection of what people like. So that we can craft the experience better for the gamer.
“It’s easy to say something like, ‘I’ll never allow somebody to buy the win of the game, I won’t let them buy victory,’ but that’s kind of a trite answer,” Spencer added.
“I’d say, ‘Yeah, I guess I have that line, that [we wouldn’t have] “Pay five bucks and get 1000 achievements” or something stupid like that.’ I’m always pushing against that. But, in reality, that’s not what the gamers are looking for. They’re usually looking for customization and their gameplay style opening up.”
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