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Microsoft is still learning how to handle microtransactions on the recently released Xbox One, according to Studios boss Phil Spencer.

The company is using feedback from titles such as Ryse: Son of Rome, Forza 5, and Killer Instinct to determine how it will handle microtransactions in future titles. “I want to be able to learn from what we put in,” he told Kotaku.

“So let’s make sure we are crafting the game and the analytics so we can see what the consumers – the gamers – like and don’t – if you assume buying habits are a reflection of what people like. So that we can craft the experience better for the gamer.

“It’s easy to say something like, ‘I’ll never allow somebody to buy the win of the game, I won’t let them buy victory,’ but that’s kind of a trite answer,” Spencer added.

“I’d say, ‘Yeah, I guess I have that line, that [we wouldn’t have] “Pay five bucks and get 1000 achievements” or something stupid like that.’ I’m always pushing against that. But, in reality, that’s not what the gamers are looking for. They’re usually looking for customization and their gameplay style opening up.”

Do you think that microtransactions should be included in Xbox One titles? Share your thoughts below.

Source: Kotaku (via CVG)

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Microsoft Still Learning How to Handle Microtransactions on Xbox One

By Matthew Bennett | 11/27/2013 06:43 AM PT

News

Microsoft is still learning how to handle microtransactions on the recently released Xbox One, according to Studios boss Phil Spencer.

The company is using feedback from titles such as Ryse: Son of Rome, Forza 5, and Killer Instinct to determine how it will handle microtransactions in future titles. “I want to be able to learn from what we put in,” he told Kotaku.

“So let’s make sure we are crafting the game and the analytics so we can see what the consumers – the gamers – like and don’t – if you assume buying habits are a reflection of what people like. So that we can craft the experience better for the gamer.

“It’s easy to say something like, ‘I’ll never allow somebody to buy the win of the game, I won’t let them buy victory,’ but that’s kind of a trite answer,” Spencer added.

“I’d say, ‘Yeah, I guess I have that line, that [we wouldn’t have] “Pay five bucks and get 1000 achievements” or something stupid like that.’ I’m always pushing against that. But, in reality, that’s not what the gamers are looking for. They’re usually looking for customization and their gameplay style opening up.”

Do you think that microtransactions should be included in Xbox One titles? Share your thoughts below.

Source: Kotaku (via CVG)

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89