“Microsoft knows that to do a similar thing that’s on PC where they constantly update it, that’s a very difficult thing to do on Xbox because you have to go through the full tests,” Paddy Burns, chief technology officer at 4J Studios told Edge. “But they are quite keen to move towards that – they do see it as the future, so I think we might be the first to do constant updates.”
EGM’s TAKE: There is nothing worse than hearing that your favorite game is getting a much needed fix and then having to wait an extra two weeks for it to get through certification e.g. Skyrim’s 1.4 patch. Hopefully this will make things a lot easier on developers who need to get fixes out as quickly as possible to avoid losing fans and players, the first two weeks are crucial to a game’s success and if the team has to wait for a much needed patch to get through it can cost them money. Sadly it appears that this won’t lead to developers being able to dictate when patches are released, similar to PC releases, as Burns also said, “I don’t think it’ll ever come to that. I think that there will always be Microsoft testing involved.” But on the plus side at least we may see a speed increase in the long run, and even if it’s still a week that’s half the time it takes now.