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THE BUZZ: Kinect boss Kudo Tsunoda has revealed that he wants to advance the Kinect voice recognition used in Mass Effect 3, to make players more like actors.

He said that he would like games to be able to factor in voice tone and body stance during virtual conversations.

“We’re looking at how we can make people more like actors within a narrative. I think the work done within Mass Effect 3 has been awesome,” he explained to MCV. “We want to get to the stage where not only can Kinect detect what you’re saying but also tone of voice and body stance, and work that into the narrative. There are some really compelling experiences to be gained from that.”

EGM’s TAKE: Kinect is one of those pieces of hardware that promises so much and carries so much excitement yet has so far failed deliver anything more than gimmicks. We believe that the the future of gaming could very well lie dormant in Kinect, but until this untapped power is utilized then it is doomed for shovel-ware, kids games, casual players and hardcore tack-ons. Let’s hope that in the next-generation of consoles, Microsoft has enough raw power to truly show what the hardware is capable of.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Microsoft Wants to Improve Kinect Acting Features Used in Mass Effect 3

Kinect boss Kudo Tsunoda has revealed that he wants to advance the Kinect voice recognition used in Mass Effect 3, to make players more like actors.

By Matthew Bennett | 04/6/2012 08:43 AM PT

News

THE BUZZ: Kinect boss Kudo Tsunoda has revealed that he wants to advance the Kinect voice recognition used in Mass Effect 3, to make players more like actors.

He said that he would like games to be able to factor in voice tone and body stance during virtual conversations.

“We’re looking at how we can make people more like actors within a narrative. I think the work done within Mass Effect 3 has been awesome,” he explained to MCV. “We want to get to the stage where not only can Kinect detect what you’re saying but also tone of voice and body stance, and work that into the narrative. There are some really compelling experiences to be gained from that.”

EGM’s TAKE: Kinect is one of those pieces of hardware that promises so much and carries so much excitement yet has so far failed deliver anything more than gimmicks. We believe that the the future of gaming could very well lie dormant in Kinect, but until this untapped power is utilized then it is doomed for shovel-ware, kids games, casual players and hardcore tack-ons. Let’s hope that in the next-generation of consoles, Microsoft has enough raw power to truly show what the hardware is capable of.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89