In an interview with Japanese gaming publication Famitsu during last week’s GDC, Microsoft Game Studios head Phil Spencer teased an upcoming exclusive Xbox One project with a top-name Japanese developer.
While talking to Famitsu about being excited over the fact that the Xbox One finally has a set launch window for Japan, Spencer noted that a “unique, exclusive” title(s) was(were) being worked on by a “subarashi” Japanese developer(s). For those of you who don’t speak The Nihongo like I do, subarashii is an adjective that essentially means wonderful, excellent, marvelous, or other words such as those.
As for the uncertainty in regards to Spencer’s comments as to if he was referring to one or multiple exclusive Japanese projects being in the works, that’s one of the tricky sides to Japan’s native tongue. There isn’t always a distinction between singular and plural references, so reading the original Japanese text of the interview, it’s tough for me to make a call either way.
While it wasn’t hugely successful in Japan (to put it mildly), the Xbox 360 has its share of interesting exclusives from Japanese developers—titles such as Blue Dragon, Bullet Witch, Lost Odyssey, N3: Ninety-Nine Nights, a few Otomedius releases, WarTech: Senko no Ronde, and Cave’s collection of shooters. As well, a few hints of Microsoft’s attempt to woo Japanese developers are already evident, such as the upcoming D4 from Deadly Premonition creator Hidetaka “Swery” Suehiro.
So, it’ll be interesting to see how the Japanese Xbox One-exclusive support goes this time around, and what titles we’ll be getting as a result of those efforts.