X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Volume, the second game from Thomas Was Alone developer Mike Bithell, wants to prove that having a male protagonist doesn’t have to mean you can’t do something different.

In a recent interview, Bithell revealed to Polygon that his top-down stealth game actually started out with a female lead before he settled in on the game’s story—a futuristic retelling of the Robin Hood legend—and decided a male hero would be the best way to explore the ideas of privilege inherent to that narrative. But he was also quick to note that he’s made a conscious effort to make player character Robert Locksley into something different than the typically macho leading man.

“The thing that’s interesting with gender, and is exciting, is that the conversation has gotten to a point where I’d even be asked ‘Why male?’,” Bithell said. “That’s a big deal, and speaks a lot to the awareness that’s brewing in the industry about gender depictions, and frankly, the boringness of the standard chiseled beefcake with the big gun. People are getting tired of playing the same grizzled man carrying a variety of guns.

“My hope is that this is a different kind of male protagonist,” he continued. “Smarter, non-violent, and a bit arrogant.”

In other words, don’t expect to see Locksley cracking a six-pack of Budweiser and bro-ing out with Marcus Fenix when Volume launches later this year.

0   POINTS
0   POINTS


About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

Mike Bithell’s indie stealth game Volume wants to challenge notions of masculinity

By Josh Harmon | 02/20/2014 04:08 PM PT

News

Volume, the second game from Thomas Was Alone developer Mike Bithell, wants to prove that having a male protagonist doesn’t have to mean you can’t do something different.

In a recent interview, Bithell revealed to Polygon that his top-down stealth game actually started out with a female lead before he settled in on the game’s story—a futuristic retelling of the Robin Hood legend—and decided a male hero would be the best way to explore the ideas of privilege inherent to that narrative. But he was also quick to note that he’s made a conscious effort to make player character Robert Locksley into something different than the typically macho leading man.

“The thing that’s interesting with gender, and is exciting, is that the conversation has gotten to a point where I’d even be asked ‘Why male?’,” Bithell said. “That’s a big deal, and speaks a lot to the awareness that’s brewing in the industry about gender depictions, and frankly, the boringness of the standard chiseled beefcake with the big gun. People are getting tired of playing the same grizzled man carrying a variety of guns.

“My hope is that this is a different kind of male protagonist,” he continued. “Smarter, non-violent, and a bit arrogant.”

In other words, don’t expect to see Locksley cracking a six-pack of Budweiser and bro-ing out with Marcus Fenix when Volume launches later this year.

0   POINTS
0   POINTS



About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy