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Independent developer Moon Studios will bring Ori and the Blind Forest, a visually arresting 2D platformer, to the Xbox One.

The new title was announced today at Microsoft’s E3 press conference, one of the few indie games on display that’s not being handled through the ID@Xbox program. Instead, it’s being published by Microsoft Studios, a partnership that likely means that the title will be exclusive to the Xbox One indefinitely.

Set in a dying forest suffering under the oppression of an evil owl named Kuro, Ori sports a visual style that’s rich, bright, and detailed, calling to mind classics of 2D animation and, in some snippets, the work of Hayao Miyazaki.

No release date has been given for the game.

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About Josh Harmon

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Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

Moon Studios bringing gorgeous platformer Ori and the Blind Forest to Xbox One

By Josh Harmon | 06/9/2014 04:30 PM PT

News

Independent developer Moon Studios will bring Ori and the Blind Forest, a visually arresting 2D platformer, to the Xbox One.

The new title was announced today at Microsoft’s E3 press conference, one of the few indie games on display that’s not being handled through the ID@Xbox program. Instead, it’s being published by Microsoft Studios, a partnership that likely means that the title will be exclusive to the Xbox One indefinitely.

Set in a dying forest suffering under the oppression of an evil owl named Kuro, Ori sports a visual style that’s rich, bright, and detailed, calling to mind classics of 2D animation and, in some snippets, the work of Hayao Miyazaki.

No release date has been given for the game.

0   POINTS
0   POINTS



About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy