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Indie puzzle game MouseCraft is coming to PlayStation 3, PlayStation 4, Vita, PC, Mac, and Linux on July 8 (July 9 for PSN in Europe), developer Curve Studios announced in a new trailer for the game.

For those that don’t know, MouseCraft requires players to guide a group of mice through a level to reach the cheese at the end. The catch is that you can’t directly control the mice, only the environment around them. This is achieved by placing blocks and destroying parts of the environment.

MouseCraft was approved by Steam’s Greenlight program in October 2013, and is currently available via Steam Early Access for $9.99. At launch, the game will feature 50 levels, eight types of tetromino blocks, simple enemies, four locations, and more.

Via: Polygon

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

MouseCraft coming to PS3, PS4, Vita, and PC July 8

By Matthew Bennett | 05/5/2014 06:46 AM PT

News

Indie puzzle game MouseCraft is coming to PlayStation 3, PlayStation 4, Vita, PC, Mac, and Linux on July 8 (July 9 for PSN in Europe), developer Curve Studios announced in a new trailer for the game.

For those that don’t know, MouseCraft requires players to guide a group of mice through a level to reach the cheese at the end. The catch is that you can’t directly control the mice, only the environment around them. This is achieved by placing blocks and destroying parts of the environment.

MouseCraft was approved by Steam’s Greenlight program in October 2013, and is currently available via Steam Early Access for $9.99. At launch, the game will feature 50 levels, eight types of tetromino blocks, simple enemies, four locations, and more.

Via: Polygon

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89