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Inversion


 

THE BUZZ: Namco Bandai has confirmed that its gravity based shooter Inversion has suffered a delay.

The title, developed by Saber Interactive, was scheduled to release February 7, but has been pushed back to an “early 2012” release window. “This additional development time will allow the team to polish several key aspects of the game ensuring Inversion is of the highest quality,” said the publisher.

EGM’s TAKE: Inversion sets itself apart from other third person shooters by using gravity as its key game mechanic, the shifts in balance will allow players to battle it out on ceilings and up the side of buildings in an ever shifting environment. Gravity can also be used as a weapon in game, with gravity bombs suspending enemies in the air allowing you to pull them towards you. The same can also be done to weapons and ammo. It’s a neat little mechanic that if done correctly could mean that Namco and Saber Interactive have a hit on their hands, and from what we’ve seen so far this might be the case.

Source: Gamespot

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Namco Announces Inversion Delay

Namco Bandai has confirmed that their gravity based shooter Inversion has suffered a delay.

By Matthew Bennett | 01/25/2012 10:01 AM PT

News

THE BUZZ: Namco Bandai has confirmed that its gravity based shooter Inversion has suffered a delay.

The title, developed by Saber Interactive, was scheduled to release February 7, but has been pushed back to an “early 2012” release window. “This additional development time will allow the team to polish several key aspects of the game ensuring Inversion is of the highest quality,” said the publisher.

EGM’s TAKE: Inversion sets itself apart from other third person shooters by using gravity as its key game mechanic, the shifts in balance will allow players to battle it out on ceilings and up the side of buildings in an ever shifting environment. Gravity can also be used as a weapon in game, with gravity bombs suspending enemies in the air allowing you to pull them towards you. The same can also be done to weapons and ammo. It’s a neat little mechanic that if done correctly could mean that Namco and Saber Interactive have a hit on their hands, and from what we’ve seen so far this might be the case.

Source: Gamespot

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89