Posted on June 24, 2013 AT 11:37am
In a new video from SoundWorks Collection, several developers on The Last of Us discuss the effort they put into sound design in order to accentuate the game’s atmosphere.
Creative director Neil Duckmann, game director Bruce Straley, senior sound designer Derrick Espino, and others all chime in about their “Hitchcockian” approach to The Last of Us‘s soundscape.
“It’s more about the psychology of what’s happening on the audioscape than what you’re seeing,” Straley says int he video. “Less is more. It’s not about the dialogue and exposition inside of a scene as sometimes the look in a character’s eye. That’s the same thing with the audio. Less is more. Strip all that away. Then when a sound hits, it’s really impactful.”
Druckmann also mentions in the video how he stressed to the sound team not to shy away from subtlety, an aspect of The Last of Us often praised by critics.
The full video clocks in at fifteen minutes in length, so check out the featurette (embedded below) for a more detailed description of the game’s sound design straight from the developers themselves.
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