Talking to Digital Spy, The Last of Us game director Bruce Straley will modify their existing engine used for Uncharted and The Last of Us for PS4 development instead of building a new one from scratch.
“We learned a big lesson coming from PS2 to PS3,” Straley told Digital Spy. “There was a lot of hype over what next-gen was going to be. It was all going to be like movies, like a pre-rendered cutscene-style fidelity. That turned out not to be true. Granted, what we’re able to do now is pretty damn close, but it took Naughty Dog four games to get there — one of the top developers in the industry with some on the most amazing scientists working in our programming department.
“We scrapped everything at the beginning of Uncharted 1, and we had a perfectly good engine with the Jak & Daxter franchise,” he continued. “We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. And that really caused a lot of turmoil.”
According to Straley, the transition from PS2 to PS3 and the creation of a brand new engine for their then brand new IP—Uncharted—proved “really difficult.” Because of that experience, Naughty Dog is actively looking to avoid a similar one when making the jump to PS4.
“We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, ‘Okay, we have a great AI system, we have a good rendering system,'” said Straley.