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Need for Speed Rivals Creative Director Excited for Movie Adaptation

Posted on November 12, 2013 AT 12:30pm

Since the first trailer for the upcoming film adaptation of Need for Speed hit the Net in September, feedback has been all across the board. It looks stupid. It looks slick. It’s secretly a direct sequel to Breaking Bad. What we haven’t heard, however, is the reaction from the folks in charge of making the games that serve as the movie’s source material.

At a recent Need for Speed: Rivals event, we decided to fix that by asking Ghost Games creative director Craig Sullivan to weigh in.

“Obviously, I’m super into cars,” he said. “Seeing the trailer and seeing the McLaren P1 in there and seeing them wreck the Agera, it’s going to be cool. There will be lots of cars driving really quickly. There will be some cool crashes, some cool action. People like car chases, right? I watched the last Fast and the Furious movie. I wished there were more car chases in that. I think Need for Speed’s going to do that.

“And Jesse Pinkman’s in it,” Sullivan continued, echoing the thoughts of every Breaking Bad fan the moment they saw actor Aaron Paul in the trailer. “Regardless of how much he tries not to be, Jesse Pinkman’s in it driving really fast cars. I love Breaking Bad, so I’ll probably go see it.”

Sullivan noted that he hasn’t been privy to any insider knowledge about the film, nor has he played any role in its production. But if he were? “Ultimately, if it was up to me—and I’m kind of glad it’s not. I make videogames, not movies—but I’d be quite happy to sit there and watch a two-hour long car chase,” he said. “Nobody says that much and it’s just action all the way through. I’d be loving that.”

While it’s unlikely Sullivan’s plotless, avant-garde Need for Speed movie will be getting the green light anytime soon, you’ll be able to catch the real version in theaters on March 14, 2014.

Need for Speed: Rivals, for its part, is due out November 15 on PlayStation 4, November 19 on current-gen and PC, and November 22 on Xbox One.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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