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Need for Speed: Rivals will be skipping Wii U and PlayStation Vita due to the tiny splash Most Wanted made on Wii U earlier this year, creative director Craig Sullivan told The Sixth Axis.

According to Sullivan, the development team at Criterion poured the hearts into Most Wanted‘s Wii U version, going so far to refer to it as the definitive version of the game, which originally launched on PC, PS3, and Xbox 360, and Vita October 30 2012.

“Honestly, it’s not the kind of stuff that I like talking about in detail, that much,” Sullivan told The Sixth Axis. “We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?

“It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.”

Sullivan also pointed out that the technology behind Rivals—unlike Most Wanted—is incompatible with Wii U. Rivals is powered by the Frostbite 3 engine, while Most Wanted used the Chameleon engine. At the end of the day, the team at Ghost Games—who took over development of the Need for Speed franchise—decided to focus on creative the best experience for the most ideal markets available tot hem.

“[Rivals] is going onto new hardware, and you have to work out where you focus your efforts,” he added. “The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.”

Need for Speed: Rivals launches on Windows PC, PS3, and XBox 360 November 19. The PS4 and Xbox One versions will be released on November 22.

Need for Speed: Rivals Skipping Wii U, Vita Due to Established Poor Sales Performance

By | 10/21/2013 02:08 PM PT

News

Need for Speed: Rivals will be skipping Wii U and PlayStation Vita due to the tiny splash Most Wanted made on Wii U earlier this year, creative director Craig Sullivan told The Sixth Axis.

According to Sullivan, the development team at Criterion poured the hearts into Most Wanted‘s Wii U version, going so far to refer to it as the definitive version of the game, which originally launched on PC, PS3, and Xbox 360, and Vita October 30 2012.

“Honestly, it’s not the kind of stuff that I like talking about in detail, that much,” Sullivan told The Sixth Axis. “We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?

“It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.”

Sullivan also pointed out that the technology behind Rivals—unlike Most Wanted—is incompatible with Wii U. Rivals is powered by the Frostbite 3 engine, while Most Wanted used the Chameleon engine. At the end of the day, the team at Ghost Games—who took over development of the Need for Speed franchise—decided to focus on creative the best experience for the most ideal markets available tot hem.

“[Rivals] is going onto new hardware, and you have to work out where you focus your efforts,” he added. “The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.”

Need for Speed: Rivals launches on Windows PC, PS3, and XBox 360 November 19. The PS4 and Xbox One versions will be released on November 22.

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