Speaking with Game Informer, Uncharted 4: A Thief’s End creative director Neil Druckmann and game director Bruce Straley elaborated on their design philosophy for the fourth game in Sony’s flagship action-adventure franchise—and how the last few years of Naughty Dog projects have shaped them as creators.
Perhaps somewhat surprisingly, the duo revealed that Uncharted 2: Among Thieves, considered by many to be the high point of Nathan Drake’s adventures, isn’t the “blueprint” for how they’re creating Uncharted 4.
“[Uncharted 2 isn’t the blueprint], because we’re constantly questioning how to do this better. We’re driven by wanting to create an experience that resonates with the player,” Straley said. “I want to feel engaged. I don’t want to just play the same games I’ve always played before.”
Straley confided that, contrary to what many might think, inspiration comes less from escaping the monotony of development and more from putting themselves in the player’s shoes.
“It’s not like, as developers, we say, ‘Oh, I’m bored,'” he said. “As players, we want to play a game that is the ultimate Uncharted we think this can be, that has just great potential.”
That means taking a look at everything from the developer’s past and figuring out what makes sense from a design perspective—including The Last of Us.
“If we were to make Uncharted 2 now, it would be a different game,” Druckmann revealed. “We’ve changed, we’ve learned so much, we’ve evolved as developers, and now this is the Uncharted we feel like we want to make, and the culmination of everything we’ve learned on Uncharted and The Last of Us.”
Source: Game Informer