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As we inch closer to the March 2013 release of Insomniac Games’ upcoming multi-platform release Fuse, the studio has now handed out more screenshots to show what we’ll be in store for.

Yeah, I’m going to say it: I still prefer the look and style of the game back when it was still “Overstrike”. I hate market research and focus groups and decisions that make games that have unique, appealing looks to them end up looking more generic and “cool”. At the same time, my co-worker Ray Carsillo recently gave some glowing opinions of the game in his hands-on with Fuse, so I have no doubt that the game will still end up being a worthwhile experience.

That doesn’t make me any less bitter about the loss of the game’s old style and personality, however.

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About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

New Batch of Screenshots for Insomniac’s Upcoming Multi-Platform Shooter Fuse

As we inch closer to the March 2013 release of Insomniac Games' upcoming multi-platform release Fuse, the studio has now handed out more screenshots to show what we'll be in store for.

By Mollie L Patterson | 11/14/2012 02:48 PM PT

News

As we inch closer to the March 2013 release of Insomniac Games’ upcoming multi-platform release Fuse, the studio has now handed out more screenshots to show what we’ll be in store for.

Yeah, I’m going to say it: I still prefer the look and style of the game back when it was still “Overstrike”. I hate market research and focus groups and decisions that make games that have unique, appealing looks to them end up looking more generic and “cool”. At the same time, my co-worker Ray Carsillo recently gave some glowing opinions of the game in his hands-on with Fuse, so I have no doubt that the game will still end up being a worthwhile experience.

That doesn’t make me any less bitter about the loss of the game’s old style and personality, however.

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.