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In anticipate of the game’s upcoming March 11th launch (or March 14th if you’re in Europe), Namco Bandai has released part one of a behind the scenes look at the making of Dark Souls II.

If you’re trying as hard as possible to avoid anything that might contain spoilers, then good and bad news. The good news is that most of what is shown—beyond real-life people talking about the development process—is from CG promo videos long released. So, if you’ve already seen those, then you’ll have seen most of what’s contained here. The bad news is that there’s a bit near the end of the video that I don’t recall seeing before, and the same could be true for you.

Beyond that, this is a nice—if very short—chance to get a taste of the FROM Software team and their attitude when it comes to making games. Nothing shocking or groundbreaking, but still interesting to hear.

Funny enough, the best part of this video for me was Peter Serafinowicz, an actor and Dark Souls fan who provides the voice of an NPC named Pate in Dark Souls II. Two comments of his really struck home for me: how Dark Souls remembers that it’s supposed to be a game, and how playing it can end up ruining other games for you afterward. So many people talk about what Demon’s/Dark Souls do in terms of difficulty, but there’s so many other, small things about them that can make it tough to go back to how other games do what they do.

Anyhow, watch the video (unless you’re actively participating in a media embargo for all things Dark Souls II), and know that you’ve got less than two week to go until the land of Drangleic opens its doors to you.

0   POINTS
0   POINTS


About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

New behind the scenes video talks about the heart and soul of Dark Souls II

By Mollie L Patterson | 02/27/2014 05:04 PM PT

News

In anticipate of the game’s upcoming March 11th launch (or March 14th if you’re in Europe), Namco Bandai has released part one of a behind the scenes look at the making of Dark Souls II.

If you’re trying as hard as possible to avoid anything that might contain spoilers, then good and bad news. The good news is that most of what is shown—beyond real-life people talking about the development process—is from CG promo videos long released. So, if you’ve already seen those, then you’ll have seen most of what’s contained here. The bad news is that there’s a bit near the end of the video that I don’t recall seeing before, and the same could be true for you.

Beyond that, this is a nice—if very short—chance to get a taste of the FROM Software team and their attitude when it comes to making games. Nothing shocking or groundbreaking, but still interesting to hear.

Funny enough, the best part of this video for me was Peter Serafinowicz, an actor and Dark Souls fan who provides the voice of an NPC named Pate in Dark Souls II. Two comments of his really struck home for me: how Dark Souls remembers that it’s supposed to be a game, and how playing it can end up ruining other games for you afterward. So many people talk about what Demon’s/Dark Souls do in terms of difficulty, but there’s so many other, small things about them that can make it tough to go back to how other games do what they do.

Anyhow, watch the video (unless you’re actively participating in a media embargo for all things Dark Souls II), and know that you’ve got less than two week to go until the land of Drangleic opens its doors to you.

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.