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Some brand new Hitman: Absolution details have today appeared online.

The details come from the latest issue of Xbox World Magazine who are running a piece on the game.

Hitman: Absolution is being developed by IO Interactive using their Glacier 2 game engine and will be published by Square-Enix. The game is set to release in 2012 for Xbox 360, PS3 and PC.

A run down of the details can be found below.

– 47 can still dual wield pistols

– Fibre wire is confirmed to make a return (no mention of syringes yet)

– The AI will wait in ambush should you start shooting, they will no
longer run towards you all at once as they did in Blood Money.

– A hint that there will be a gun customisation
feature, but it will be much different to BM, no longer allowing the
player to max out weapons after 2 or 3 levels.

– Instinct will be
rewarded for stealthy gameplay as well as silent kills etc. It sounds
like Instinct will also be rewarded at the end of each level and carry
over into the next level.

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New Hitman: Absolution Details

By EGM Staff | 08/6/2011 08:42 AM PT

News

Some brand new Hitman: Absolution details have today appeared online.

The details come from the latest issue of Xbox World Magazine who are running a piece on the game.

Hitman: Absolution is being developed by IO Interactive using their Glacier 2 game engine and will be published by Square-Enix. The game is set to release in 2012 for Xbox 360, PS3 and PC.

A run down of the details can be found below.

– 47 can still dual wield pistols

– Fibre wire is confirmed to make a return (no mention of syringes yet)

– The AI will wait in ambush should you start shooting, they will no
longer run towards you all at once as they did in Blood Money.

– A hint that there will be a gun customisation
feature, but it will be much different to BM, no longer allowing the
player to max out weapons after 2 or 3 levels.

– Instinct will be
rewarded for stealthy gameplay as well as silent kills etc. It sounds
like Instinct will also be rewarded at the end of each level and carry
over into the next level.

0   POINTS
0   POINTS