X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON New I Am Alive Screenshots

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
New I Am Alive Screenshots
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

THE BUZZ: Ubisoft has revealed a few new screenshots for I Am Alive.

EGM’s TAKE: The shots don’t really give much away. The thing that really gets to us about this game is how drab and dreary it looks. Sure, it’s supposed to be a disaster area, but some color would have been nice. Other than that I Am Alive looks amazing, it’s just sad that they decided to scale this down into an arcade release instead of the original retail package. Hopefully it will be good enough, and sell well enough, to encourage the team to work on more games like this.

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

New I Am Alive Screenshots

Ubisoft has revealed a few new screenshots for I Am Alive.

By Matthew Bennett | 02/2/2012 11:38 AM PT

News

THE BUZZ: Ubisoft has revealed a few new screenshots for I Am Alive.

EGM’s TAKE: The shots don’t really give much away. The thing that really gets to us about this game is how drab and dreary it looks. Sure, it’s supposed to be a disaster area, but some color would have been nice. Other than that I Am Alive looks amazing, it’s just sad that they decided to scale this down into an arcade release instead of the original retail package. Hopefully it will be good enough, and sell well enough, to encourage the team to work on more games like this.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89