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Injustice


 

Recently EGMNOW detailed some of the specifics of how Injustice 2?s new gear and loot systems would work. Most importantly, the interview revealed that the upcoming sequel would employ multiple game modes to allow gamers to select matches where collected gear influences the gameplay or not; thereby allowing fighting game purists the opportunity to be matched with others seeking the same experience or enabling novices to build their characters as they go.

In a recent interview with the Eurogamer website, NetherRealm Marketing Manager Brian Goodman further expanded on how this new system would work.

One revelation that was previously known is that loot will drop at the end of each match based upon your success. These rewards will come in two distinct ways that Goodman amplified upon with Eurogamer:

“There are events in the game where you’ll be rewarded with either random loot or with a piece of specific gear,? he explained. ?After pretty much everything you do you’ll get gear drop either for the character you’re playing as or another.”

Could the introduction of such a system lead to the dreaded ?pay-to-win? scenarios that other games have employed? Will Injustice 2 allow gamers to buy their way to victory or access customization features that are only available with currency?

“We haven’t made any announcements about that, but I can say that’s not part of our plan right now,” Goodman revealed.

In fact, one of the goals of the system according to Goodman is to not only create a more level playing field for fans who may not be pros, but also provide a pathway towards the type of recognition that is usually reserved for top players.

“You may not be able to go online and beat 90 per cent of players out there but you can have the coolest-looking Batman. You can show off the fact you have put hundreds of hours into a character,? he said. “The system is being built to provide players a way to make this game that much more engaging. We’re building a way to make this game more your own, give you opportunities to play this game a number of ways and enjoy it for as long as you keep the controller in your hands.”

Check out the rest of the Eurogamer interview here.

Read More

Source: Eurogamer

New Injustice 2 Loot/Gear system details revealed (is pay-to-win coming?)

NetherRealm Studios reveals more details of how the upcoming customizing features will play out

By EGM Staff | 09/24/2016 12:40 PM PT | Updated 09/26/2016 09:25 AM PT

News

Recently EGMNOW detailed some of the specifics of how Injustice 2?s new gear and loot systems would work. Most importantly, the interview revealed that the upcoming sequel would employ multiple game modes to allow gamers to select matches where collected gear influences the gameplay or not; thereby allowing fighting game purists the opportunity to be matched with others seeking the same experience or enabling novices to build their characters as they go.

In a recent interview with the Eurogamer website, NetherRealm Marketing Manager Brian Goodman further expanded on how this new system would work.

One revelation that was previously known is that loot will drop at the end of each match based upon your success. These rewards will come in two distinct ways that Goodman amplified upon with Eurogamer:

“There are events in the game where you’ll be rewarded with either random loot or with a piece of specific gear,? he explained. ?After pretty much everything you do you’ll get gear drop either for the character you’re playing as or another.”

Could the introduction of such a system lead to the dreaded ?pay-to-win? scenarios that other games have employed? Will Injustice 2 allow gamers to buy their way to victory or access customization features that are only available with currency?

“We haven’t made any announcements about that, but I can say that’s not part of our plan right now,” Goodman revealed.

In fact, one of the goals of the system according to Goodman is to not only create a more level playing field for fans who may not be pros, but also provide a pathway towards the type of recognition that is usually reserved for top players.

“You may not be able to go online and beat 90 per cent of players out there but you can have the coolest-looking Batman. You can show off the fact you have put hundreds of hours into a character,? he said. “The system is being built to provide players a way to make this game that much more engaging. We’re building a way to make this game more your own, give you opportunities to play this game a number of ways and enjoy it for as long as you keep the controller in your hands.”

Check out the rest of the Eurogamer interview here.

Read More

Source: Eurogamer