While Capcom only recently announced Mega Man 11 would be arriving in late 2018, new details about the next adventure in the series have already surfaced. During the game’s reveal on Capcom’s 30th anniversary livestream, a fantastic cover for the next issue of Game Informer features Mega Man through the years. Perhaps more importantly, the story inside details the new and returning gameplay mechanics of the Blue Bomber’s revival.
According to Game Informer‘s online coverage, Mega Man 11 will lean into gameplay styles fans are familiar with from the series, while also introducing new features to bring it into the modern age. Mega Man’s control scheme is reportedly a mixture of those seen in the 10 previous mainline games, with the tight jumping controls that made the series famous, as well as the ability to slide, introduced in Mega Man 3, and charged Buster shots from Mega Man 4 through 8. Also, fan-favorite characters Beat, Eddie, Rush, and Roll will make an appearance in the new platformer.
Not everything will be taken from the old games, though. The post refers to a mysterious new mechanic as “game-changing,” but no further details are revealed. However, in a screenshot, seen below, the gear icon below Mega Man’s health is apparently a hint. Perhaps Mega Man will be able to add mods to his abilities, similar to the system in Mega Man 8 in which players could add a limited number of buffs to make Mega Man climb faster or shoot three bullets at once.
While the slide mechanic is welcome, players previously held down the D-pad and pressed the jump button, but the final release of Mega Man 11 might change that system. The current build has players using the same D-pad and jump combination, but the Game Informer team stated: “Capcom hasn’t finalized the controls, but the team is toying with the idea of putting the slide move on a single button, which might be easier for new players.” On top of the control scheme, it seems Capcom wants to make seasoned players and newcomers comfortable with the game by creating four different difficulty settings. The “superhero” mode will offer the greatest challenge, while “newcomer” and “casual” will give newbies a chance to learn the controls.
Another one of the leading staples of the franchise is making all eight Robot Masters’ levels available to play from the beginning of the game. Entries like Mega Man 7 and 8 deviated away from this system by forcing players to beat four bosses before revealing the other four available, but thankfully, Mega Man 11 will go back to the classic method. However, in a new system, the abilities players earn from defeating the bosses will be accessed differently. Previously, players had to rely on using the shoulder buttons to toggle through the abilities or open the main menu to select the move, but now, a weapon wheel will be available that can be controlled with the right analog stick on console versions. In turn, Mega Man can quickly switch between boss powers and make combos out of the different attacks.
While there are still many questions surrounding the game, fans will have to wait until summer of next year for significant details. Apart from the new entry in the main series, Capcom also announced the Mega Man X games would be arriving for the current generation of consoles, as well as Nintendo Switch ports of the recent Mega Man Legacy Collection and Mega Man Legacy Collection 2.
Mega Man 11 will launch in late 2018 for PlayStation 4, Xbox One, Nintendo Switch, and PC.