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Infinity Ward has announced that the second Content Collection for Modern Warfare 3 will include a new game mode known as Face-Off – no it doesn’t involve removing faces.

It’s a one-on-one or two-on-two deathmatch mode set on four new maps specifically designed for this kind of gameplay. The first two maps will be available free to all Xbox 360 players starting May 15 – PS3 and PC players will have to wait a while longer. The first stage, Aground, is set on a shipwreck off the coast of Scotland, while the second map, Erosion, sees you running around Roman ruins while Mount Vesuvius erupts in the background.

Two more maps will release May 22, as part of Content Collection #2. These are are again timed Xbox 360 exclusives. Gateway takes place at a beachside mansion in Brazil, and Lookout is a forward observation post in Afghanistan.

“Normally in itself one-on-one isn’t particularly creatively innovative, but what we’ve done is design the maps deliberately for this style of play,” Modern Warfare 3 executive producer Mark Rubin told Eurogamer. “In normal map development you have large maps that have long sight lines, then when you make smaller maps you shorten the sight line – the engagement distance becomes smaller when the map becomes smaller.”

“But with these Face-Off maps, because it’s not six-on-six, we’ve made the sight lines longer for the size of the map that it is. You actually end up engaging quicker and having a more exciting experience on the map.”

“You still get a really new feel and experience out of the gameplay; not just the heavy, frantic experience you would get out of a normal multiplayer match. You get more tension build-up on these smaller maps,” he added.

One-on-one competition has been reserved to mates messing around trying to prove who is the best, however the maps aren’t really set up for this kind of play, and as a result you end up spending half the time finding each other. These smaller maps are exactly what the game needed and should promote a lot more skill-based competitions. Hopefully the community will set-up its own battles and tournaments to prove who is the best.

What do you think of introducing smaller maps and more one-on-one fights?

Source: Eurogamer

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

New Modern Warfare 3 Multiplayer Mode Detailed

Infinity Ward has announced that the second Content Collection for Modern Warfare 3 will include a new game mode known as Face-Off - no it doesn't involve removing faces.

By Matthew Bennett | 05/10/2012 09:16 AM PT

News

Infinity Ward has announced that the second Content Collection for Modern Warfare 3 will include a new game mode known as Face-Off – no it doesn’t involve removing faces.

It’s a one-on-one or two-on-two deathmatch mode set on four new maps specifically designed for this kind of gameplay. The first two maps will be available free to all Xbox 360 players starting May 15 – PS3 and PC players will have to wait a while longer. The first stage, Aground, is set on a shipwreck off the coast of Scotland, while the second map, Erosion, sees you running around Roman ruins while Mount Vesuvius erupts in the background.

Two more maps will release May 22, as part of Content Collection #2. These are are again timed Xbox 360 exclusives. Gateway takes place at a beachside mansion in Brazil, and Lookout is a forward observation post in Afghanistan.

“Normally in itself one-on-one isn’t particularly creatively innovative, but what we’ve done is design the maps deliberately for this style of play,” Modern Warfare 3 executive producer Mark Rubin told Eurogamer. “In normal map development you have large maps that have long sight lines, then when you make smaller maps you shorten the sight line – the engagement distance becomes smaller when the map becomes smaller.”

“But with these Face-Off maps, because it’s not six-on-six, we’ve made the sight lines longer for the size of the map that it is. You actually end up engaging quicker and having a more exciting experience on the map.”

“You still get a really new feel and experience out of the gameplay; not just the heavy, frantic experience you would get out of a normal multiplayer match. You get more tension build-up on these smaller maps,” he added.

One-on-one competition has been reserved to mates messing around trying to prove who is the best, however the maps aren’t really set up for this kind of play, and as a result you end up spending half the time finding each other. These smaller maps are exactly what the game needed and should promote a lot more skill-based competitions. Hopefully the community will set-up its own battles and tournaments to prove who is the best.

What do you think of introducing smaller maps and more one-on-one fights?

Source: Eurogamer

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89