New Screens, Art, Thoughts on Konami’s NeverDead
Posted on January 24, 2012 AT 02:03pm
NeverDead is like Katamari Damacy, except instead of rolling up candy or kittens or chairs, you’re rolling up pieces of your dismembered body.
Okay, maybe the game isn’t exactly like that—but it’s hard not to think that thought at first. I got the chance to watch a bit of the game yesterday at it was played at the EGM offices, and it’s hard to not at least get a kick out of the concept.
The game’s protagonist Bryce Boltzmann—you’ve gotta love video game protagonist names—was cursed with immortality by the demon king Astaroth, and now finds himself living out his life as a bounty hunter/gun for hire of sorts.
Bryce’s immortality is what gives the game its most unique aspect. As you’re taking hits from enemy fire or melee attacks, receive enough damage and your limbs will be knocked off one-by-one. It’s the old “losing your head” saying in reverse; taking enough damage will leave you with nothing but your noggin to role around. This is where that slight feeling of Namco Bandai’s beloved roll-em-up comes into play, as Bryce can retrieve his body parts and rebuilt himself by rolling over the pieces to collect them back up.
(At one part, while I watched, my office mate Ray ended up getting back to his arms first—which produced a rather funny situation as this head continued to roll around on the ground with two waving arms attached to it.)
How the full game ends up turning out has yet to be seen, but you’ve got to at least give it to the folks at Konami (and developer Rebellion Developments) for having a little fun with the third-person action genre.
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