Posted on July 11, 2011 AT 05:00am
Thief 4 has been incredibly quiet ever since the game was revealed.
- Developing pre-production concepts into fully-designed systems (rewardsschedule, shops, escape gates, public zones, etc.)
- Designing the side-content of the gameʼs hub: activities, enticers, goals,flow and rewards
- Formulating the design guidelines for extreme situations; memorablescripted sequences with altered controls, camera and/or gameplay rules.
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