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Metrico is like a powerpoint presentation in videogame form.

Yes, I know—that’s not exactly the best way to sell you on the experience. But it was that bizarre juxtaposition of what I was doing and what I was seeing as I played a bit of the game that caught my attention with Metrico. It’s like how I felt the first time I played other visually striking handheld experiences like LocoRoco or Patapon—like I was playing something I’d never before seen in my life.

As the game starts out, your silhouette of a character runs across a white background, until he (or she) comes across the first splashes of color. The obstacles rise from the ground as if they were a chart belonging to some presentation being shown in a random boardroom meeting somewhere in the world. Climbing and jumping is easy initially, but the further you progress, the more complication the landscape—and its traversal—becomes.

I’d love to imagine that the inspiration for Metrico came when one of its developers, at their previous job, began daydreaming during a drawn-out meeting their boss was leading. Whatever its origins, Metrico looks to be yet another unique experience for Sony’s current handheld.

Metrico hits the PlayStation Vita on August 5th as a digital download via PSN. On the same day, a free demo of the game will also be released on PSN, one which contains the entire first world of the game.

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About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

New trailer, release date for the strange yet stylish Metrico

By Mollie L Patterson | 07/16/2014 05:19 PM PT

News

Metrico is like a powerpoint presentation in videogame form.

Yes, I know—that’s not exactly the best way to sell you on the experience. But it was that bizarre juxtaposition of what I was doing and what I was seeing as I played a bit of the game that caught my attention with Metrico. It’s like how I felt the first time I played other visually striking handheld experiences like LocoRoco or Patapon—like I was playing something I’d never before seen in my life.

As the game starts out, your silhouette of a character runs across a white background, until he (or she) comes across the first splashes of color. The obstacles rise from the ground as if they were a chart belonging to some presentation being shown in a random boardroom meeting somewhere in the world. Climbing and jumping is easy initially, but the further you progress, the more complication the landscape—and its traversal—becomes.

I’d love to imagine that the inspiration for Metrico came when one of its developers, at their previous job, began daydreaming during a drawn-out meeting their boss was leading. Whatever its origins, Metrico looks to be yet another unique experience for Sony’s current handheld.

Metrico hits the PlayStation Vita on August 5th as a digital download via PSN. On the same day, a free demo of the game will also be released on PSN, one which contains the entire first world of the game.

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.