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Work has begun on a new Unreal Tournament game that will be completely free and developed in collaboration with the UT community, Epic Games announced today.

“We know that fans of the game are as passionate about Unreal Tournament as we are,” reads a post on the Unreal Engine blog by lead programmer Steve Polge. “We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, for all of us.”

According to Polge’s post, a small team of Unreal Tournament veterans are starting work on the new project today, and every step in the process will be shared with their fan base on the forums for discussion, with regular updates streamed over Twitch planned.

A playable build is still “many months” away, and development is focused on PC—Windows, Mac, and Linux—but when the game is playable, Polge stresses that “it will be free. Not free to play, just free.” The only form of monetization the team at Epic will eventually implement is a marketplace for players to create, buy, and sell mods and other content. Profits from these transactions will be split between the creator and Epic.

Anyone interested in participating and providing feedback can join Epic’s Unreal Engine forums. The studio also created a wiki to detail the project more fully.

New Unreal Tournament in development, to be collaborative and completely free

By | 05/8/2014 02:30 PM PT

News

Work has begun on a new Unreal Tournament game that will be completely free and developed in collaboration with the UT community, Epic Games announced today.

“We know that fans of the game are as passionate about Unreal Tournament as we are,” reads a post on the Unreal Engine blog by lead programmer Steve Polge. “We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, for all of us.”

According to Polge’s post, a small team of Unreal Tournament veterans are starting work on the new project today, and every step in the process will be shared with their fan base on the forums for discussion, with regular updates streamed over Twitch planned.

A playable build is still “many months” away, and development is focused on PC—Windows, Mac, and Linux—but when the game is playable, Polge stresses that “it will be free. Not free to play, just free.” The only form of monetization the team at Epic will eventually implement is a marketplace for players to create, buy, and sell mods and other content. Profits from these transactions will be split between the creator and Epic.

Anyone interested in participating and providing feedback can join Epic’s Unreal Engine forums. The studio also created a wiki to detail the project more fully.

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