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THE BUZZ: Ubisoft today released a new gameplay video for I Am Alive, giving us a taste of what encounters in the game will be like.

EGM’s TAKE: My thoughts on this video are a little mixed, as I have two different opinions of what I want to see from games like this.

Part of me wishes more games existed of this nature that didn’t feel the need to feature combat–games like Disaster Report and Raw Danger, where the entire idea is surviving and helping other to survive.

On the other hand, I Am Alive is also based around that negative human element, and what we do when our world goes to hell. In that regard, some of what this video shows is actually pretty interesting—especially if the game gives us some level of choice in how we deal with those who pose a threat to us.

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

New Video Looking At The Encounters of I Am Alive

Ubisoft today released a new gameplay video for I Am Alive, giving us a taste of what encounters in the game will be like.

By Eric Patterson | 01/18/2012 05:54 PM PT

News

THE BUZZ: Ubisoft today released a new gameplay video for I Am Alive, giving us a taste of what encounters in the game will be like.

EGM’s TAKE: My thoughts on this video are a little mixed, as I have two different opinions of what I want to see from games like this.

Part of me wishes more games existed of this nature that didn’t feel the need to feature combat–games like Disaster Report and Raw Danger, where the entire idea is surviving and helping other to survive.

On the other hand, I Am Alive is also based around that negative human element, and what we do when our world goes to hell. In that regard, some of what this video shows is actually pretty interesting—especially if the game gives us some level of choice in how we deal with those who pose a threat to us.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.