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DayZ creator Dean Hall revealed at EGX Rezzed 2014 that the game’s next update will be released before the end of April.

Hall said during a presentation at the event that he expected the update to be out within the next two weeks if development continued smoothly. According to Hall, the update will include a prototype system for allowing loot to respawn, fireplaces for cooking, and crossbows.

Loot will apparently respawn and doors will reset in a quadrant of the game world after it has been empty for a certain period of time, allowing new players who join a chance to find items.

In the future, the game will get a new pistol, ragdoll physics, and improved AI. A 64-bit upgrade is also in the works, according to Hall, which will allow the game to use more memory, and allow for the implementation of new features.

Source: Eurogamer

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Next DayZ update due by the end of April, adds fireplaces, crossbows, and more

By Matthew Bennett | 03/31/2014 07:21 AM PT

News

DayZ creator Dean Hall revealed at EGX Rezzed 2014 that the game’s next update will be released before the end of April.

Hall said during a presentation at the event that he expected the update to be out within the next two weeks if development continued smoothly. According to Hall, the update will include a prototype system for allowing loot to respawn, fireplaces for cooking, and crossbows.

Loot will apparently respawn and doors will reset in a quadrant of the game world after it has been empty for a certain period of time, allowing new players who join a chance to find items.

In the future, the game will get a new pistol, ragdoll physics, and improved AI. A 64-bit upgrade is also in the works, according to Hall, which will allow the game to use more memory, and allow for the implementation of new features.

Source: Eurogamer

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89