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NHL 14 Producer Discusses Collision Physics in First Gameplay Dev Diary

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Posted on May 2, 2013 AT 10:27am

In the first of three gameplay dev diaries for NHL 14, EA explores the title’s improved hit detection and collision physics.

If Blades of Steel taught me anything, it’s that the most important part of hockey is checking other players and getting into fistfights. Seems EA wants to ramp that up by adding Fifa’s player impact engine to ramp up the collisions physics in NHL 14.

In the video, producer Sean Ramjagsingh discusses how the new engine gauges the players’ size, momentum, and body position to produce more realistic hits. According to Ramjagsingh, NHL 14 also boasts better hit targeting.

Check out the dev diary in the embedded video below, and look forward to two more as EA releases them.

NHL 14 launches on Xbox 360 and PS3 September 10 in North America, September 13 worldwide.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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