Rude people looking over your shoulder on the bus will be able to see your 3DS games a lot more easily, as the Nintendo 3DS XL’s new anti-glare screen greatly reduces the amount of reflections it gives off. According to Nintendo’s Takashi Murakami, a mechanical design engineer for the 3DS XL, the new LCD screen will cut screen glare 12 percent to 3 percent.
Specs and questions about the 3DS XL were shot back and forth during a recent “Iwata Asks” session hosted by Nintendo:
Iwata: Yes. How did you cut down on glare this time?
Murakami: There’s a screen cover like this over the LCD screen. I brought this today so I could explain it.
Iwata: This is covering it?
Murakami: Yes. On a LCD screen there are basically three reflective layers, which all of them reflects and cause glare. So this time, we specially treated all the layers. Reflectivity on the Nintendo 3DS was about 12%, but we decreased that to about 3%.
Iwata: Why were you able to do that this time?
Murakami: Simply put, the progress of technology.
Apparently, the cost anti-glare LCD screen production has always been extremely high, which is why the Game Boy and Game Boy Advance systems suffered so much from it. Now that those costs have gone down, it’s easier for Nintendo to upgrade the materials used for maximizing viewing angles.
Nintendo’s roundtable group also talked about how the 3DS XL’s screen will improve the 3D gaming’s range of effectiveness, so that you’ll be able to see the effect from more perspectives. Hopefully, that adjustment will prevent headaches that many gamers experience with the 3D slider on.