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Before Skylanders skyrocketed to success, Activision approached Nintendo to partner with them on the venture, but the gaming giant didn’t want to commit, Polygon reports.

Speaking with Polygon, Skylanders developer Toys for Bob’s co-founders Fred Ford and Paul Reiche explained how both they and Activision thought Nintendo an ideal fit as a partner, considering the success of Wii and their familiarity with the toy industry.

“We had been directed towards thinking about something that would play well with Nintendo,” Fred Ford told Polygon. “I think there was some co-marketing money and the Wii was doing well. They had some success with peripherals.”

At the time, however, for reasons that remain a mystery, Nintendo did not want to fully attach themselves to the Skylanders pitch.

“We have no idea why,” Reiche said. “Clearly, they have got properties well suited to this world. Why it is that they didn’t rush in here will probably haunt them for the rest of their days.”

“Nintendo could have kicked Disney’s ass,” Reiche told Polygon, commenting on Skylanders only major competitor, Disney Infinity, which launched August last year. “If I was running Nintendo I would have jumped on this.”

Nintendo passed up the opportunity to partner up with Activision on Skylanders

By | 04/17/2014 03:45 PM PT

News

Before Skylanders skyrocketed to success, Activision approached Nintendo to partner with them on the venture, but the gaming giant didn’t want to commit, Polygon reports.

Speaking with Polygon, Skylanders developer Toys for Bob’s co-founders Fred Ford and Paul Reiche explained how both they and Activision thought Nintendo an ideal fit as a partner, considering the success of Wii and their familiarity with the toy industry.

“We had been directed towards thinking about something that would play well with Nintendo,” Fred Ford told Polygon. “I think there was some co-marketing money and the Wii was doing well. They had some success with peripherals.”

At the time, however, for reasons that remain a mystery, Nintendo did not want to fully attach themselves to the Skylanders pitch.

“We have no idea why,” Reiche said. “Clearly, they have got properties well suited to this world. Why it is that they didn’t rush in here will probably haunt them for the rest of their days.”

“Nintendo could have kicked Disney’s ass,” Reiche told Polygon, commenting on Skylanders only major competitor, Disney Infinity, which launched August last year. “If I was running Nintendo I would have jumped on this.”

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