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Red Dead Redemption


 

While fans of the critically and commercially acclaimed Red Dead Redemption 2 might have believed that the game’s massive size was what kept it from launching for Nintendo Switch, according to Nintendo, it was actually due to timing.

In a recent interview with The Hollywood Reporter, Nintendo of America president Reggie Fils-Aimé reflected on the role of the Switch since its launch, including its robust third-party offerings. With several high-profile third-party games available on the hybrid console, such as Dark Souls, Skyrim, and Wolfenstein II: The New Colossus, players have been curious why Rockstar Games’ Red Dead Redemption 2 didn’t make it to Nintendo’s platform this year.

According to Fils-Aimé, Nintendo would “love for it to be there,” but the long development of Red Dead Redemption 2 was what kept it from arriving on the console on day one. The Nintendo president’s full explanation can be seen below.

We’d love for it to be there. But again—and this is where there needs to be an understanding of just the development process—Red Dead has been in development for years, time that predated any communication of Nintendo Switch. So, from the developer’s mentality, they need to move forward and finish the game they’ve been working on and then be in a position to look at other opportunities. Any game from a key third-party that’s coming out now, typically that development started well before any conversations about Nintendo Switch. What happens moving forward? We’ll see. But that’s how you wind up with a situation with Red Dead not being available on our platform.

For Switch owners that have been holding out hope that Red Dead Redemption 2 could hit the platform in the future, it seems that possibility isn’t off the table. Still, the game’s required 99 GB for PlayStation 4 and 107 GB for Xbox One would be a hurdle that Nintendo would have to overcome. Plus, the physical versions for both platforms required two discs.

Perhaps Nintendo and Rockstar can come up with a miraculous way to make the game’s size work out on the not exactly powerful Switch, but players will just have to take Fils-Aimé’s advice and wait to see what happens.

Read More

Source: The Hollywood Reporter


About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Nintendo reveals why Red Dead Redemption 2 isn’t on Switch yet

There's a good reason Red Dead Redemption 2 hasn't hit the Nintendo Switch, according to Reggie.

By Evan Slead | 12/12/2018 12:00 PM PT

News

While fans of the critically and commercially acclaimed Red Dead Redemption 2 might have believed that the game’s massive size was what kept it from launching for Nintendo Switch, according to Nintendo, it was actually due to timing.

In a recent interview with The Hollywood Reporter, Nintendo of America president Reggie Fils-Aimé reflected on the role of the Switch since its launch, including its robust third-party offerings. With several high-profile third-party games available on the hybrid console, such as Dark Souls, Skyrim, and Wolfenstein II: The New Colossus, players have been curious why Rockstar Games’ Red Dead Redemption 2 didn’t make it to Nintendo’s platform this year.

According to Fils-Aimé, Nintendo would “love for it to be there,” but the long development of Red Dead Redemption 2 was what kept it from arriving on the console on day one. The Nintendo president’s full explanation can be seen below.

We’d love for it to be there. But again—and this is where there needs to be an understanding of just the development process—Red Dead has been in development for years, time that predated any communication of Nintendo Switch. So, from the developer’s mentality, they need to move forward and finish the game they’ve been working on and then be in a position to look at other opportunities. Any game from a key third-party that’s coming out now, typically that development started well before any conversations about Nintendo Switch. What happens moving forward? We’ll see. But that’s how you wind up with a situation with Red Dead not being available on our platform.

For Switch owners that have been holding out hope that Red Dead Redemption 2 could hit the platform in the future, it seems that possibility isn’t off the table. Still, the game’s required 99 GB for PlayStation 4 and 107 GB for Xbox One would be a hurdle that Nintendo would have to overcome. Plus, the physical versions for both platforms required two discs.

Perhaps Nintendo and Rockstar can come up with a miraculous way to make the game’s size work out on the not exactly powerful Switch, but players will just have to take Fils-Aimé’s advice and wait to see what happens.

Read More

Source: The Hollywood Reporter



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.