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Yesterday, Microsoft sent an email to DirectX/XNA developers stating they have “no plans for future versions” of XNA Game Studio.

Selections from the email surfaced on XNA and DirectX developer lead Promit Roy’s personal blog.

“Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community,” reads the email. “As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.”

Speaking to Polygon, a Microsoft representative said, “Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms, including Windows, Xbox 360, and Windows Phone. DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.

“XNA Game Studio remains a supported toolset for developing games for Xbox 360, Windows and Windows Phone. Many developers have found financial success creating Xbox LIVE Indie Games using XNA. However, there are no plans for future versions of the XNA product.”

Games that used the XNA development framework include Bastion, FezDust: An Elysian Tail, and most recently Skulls of the Shogun.

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‘No Plans for Future Versions’ of XNA, Says Microsoft

By | 02/1/2013 03:44 PM PT

News

Yesterday, Microsoft sent an email to DirectX/XNA developers stating they have “no plans for future versions” of XNA Game Studio.

Selections from the email surfaced on XNA and DirectX developer lead Promit Roy’s personal blog.

“Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community,” reads the email. “As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.”

Speaking to Polygon, a Microsoft representative said, “Microsoft is actively investing in DirectX as the unified graphics foundation for all of our platforms, including Windows, Xbox 360, and Windows Phone. DirectX is evolving and will continue to evolve. We have absolutely no intention of stopping innovation with DirectX.

“XNA Game Studio remains a supported toolset for developing games for Xbox 360, Windows and Windows Phone. Many developers have found financial success creating Xbox LIVE Indie Games using XNA. However, there are no plans for future versions of the XNA product.”

Games that used the XNA development framework include Bastion, FezDust: An Elysian Tail, and most recently Skulls of the Shogun.

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