Markus “Notch” Persson has announced that he has canceled plans to bring a version of Minecraft to Oculus Rift, following the announcement of Facebook acquiring Oculus VR.
“We were in talks about maybe bringing a version of Minecraft to Oculus. I just cancelled that deal,” he said on Twitter. “Facebook creeps me out.”
He later took to his personal blog to explain his reasoning for canceling the deal. Notch began by recounting a trip he took to the Oculus VR headquarters after backing the Rift at the $10,000 level. “What I saw was every bit as impressive as you could imagine,” he wrote. “They had fixed all the major issues, and all that remained was huge design and software implementation challenges.
“I could be part of the early efforts to work out best practices, and while I have no doubt that in ten years we’ll look back at the problems with early VR applications in the same we look back at GUI problems with early PC games, it still felt exciting to me.
“My head started spinning with potential applications and how to deal with all the issues (how do you do gui? how do you deal with locomotion? what input do you use? what happens if the player leans far enough forward to clip into a wall? how do you prevent vr induced existential crisis?)”
Persson also explained why he doesn’t trust Facebook. “Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers.
“People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.
“I definitely want to be a part of VR, but I will not work with Facebook,” he added. “Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.”
You can read the entire blog entry here.