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Notch Unveils His Next Game—0x10c

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Posted on April 3, 2012 AT 04:55pm

THE BUZZ: Minecraft creator Notch has lifted the lid on his next gaming project: 0x10c, an ambitious space game with a “hard science fiction” style.

EGM’s TAKE: Given what Notch (and his team) put together in Minecraft, I’m certainly interested in seeing where this game is going to go. Mojang has a noticeable lack of concern for getting “too hardcore” in Minecraft, so I can only imagine how wonderfully crazy and details 0x10c could end up being.

To avoid getting any of the details for the game wrong, here’s what has been revealed so far via the game’s official site (which is linked to below).

A New Game

Hi, I’m Notch, and this is my new game. It’s going to be a space game, and it’s quite ambitious!

The game is still extremely early in development, but like we did with Minecraft, we expect to release it early and let the players help me shape the game as it grows.

The cost of the game is still undecided, but it’s likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren’t logged in.

Backstory and Setting

In a parallel universe where the space race never ended, space travel was gaining popularity amongst corporations and rich individuals.

In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0×0000 0000 0000 0001 years to last for 0×0001 0000 0000 0000 years.

It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.

Game Features

The game is still very early in development, but here is a list of things we hope to include:

  • Hard science fiction.
  • Lots of engineering.
  • Fully working computer system.
  • Space battles against the AI or other players.
  • Abandoned ships full of loot.
  • Duct tape!
  • Seamlessly landing on planets.
  • Advanced economy system.
  • Random encounters.
  • Mining, trading, and looting.
  • Single and multi player connected via the multiverse.
  • The Generator and the Computer

Each ship has a generator capable of producing a fixed wattage, and everything you connect to it drains wattage. A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfully cloak.

The computer in the game is a fully functioning emulated 16 bit CPU that can be used to control your entire ship, or just to play games on while waiting for a large mining operation to finish.

Full specifications of the CPU will be released shortly, so the more programatically advanced of you can get a head start.

 

Source: 0x10c Official Site

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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