Battlefield 1‘s Devil’s Anvil Operation- introduced in the recent They Shall Not Pass expansion- is getting some notable adjustments to make it less frustrating for players.
Devil’s Anvil is one of the two new DLC Operations, challenging one massive team of players to capture a sequence of Rush-style objectives on multiple maps while another team attempts to impede the progress. Unlike most Operations in the game, Devil’s Anvil does not feature a Behemoth vehicle, something that is often key for attackers to push through the line. Without a Behemoth or enough reinforcements, attacking on Devil’s Anvil can be a fruitless endeavor.
Luckily, changes are coming to the Operation, as detailed by Battlefield YouTuber Westie, which are already active on the game’s community test environment.
Firstly, attackers are receiving an extra 100 tickets, bringing the total from 250 to 350 for 64-player games. This is the only change coming to both maps of the Operation, with the remaining changes coming exclusively to the Verdun Heights map. The other adjustments include a decrease to the spawn timer of the attacker’s Howitzer tank to 5 minutes, a readjustment to the combat zone and spawn locations to minimize a defender high-ground advantage, and several craters added to one spawn-adjacent field for extra cover. Finally, the respawn timer for the Elite class pick-up has been removed so attackers can pick it up again as soon as the last one dies.
This is a huge number of changes, but it will take further testing with an appropriate number of players on the game’s CTE to know if the rebalances have had the desired effect. When not testing out the new Operation changes, players can enjoy the game’s currently active Battlefest event.