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Nvidia has announced that the PlayStation 4 will support PhysX and APEX, which basically means lots of particle effects and explosions.

“Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices,” the company explained.

“Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.”

Basically these features are used to produce insane particle effects, shoot environmental debris all over the place, and offer more impressive looking explosions. All of which can only be a good thing for next-gen gaming.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Nvidia Confirms PhysX And APEX Support for PlayStation 4

By Matthew Bennett | 03/8/2013 07:58 AM PT

News

Nvidia has announced that the PlayStation 4 will support PhysX and APEX, which basically means lots of particle effects and explosions.

“Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices,” the company explained.

“Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.”

Basically these features are used to produce insane particle effects, shoot environmental debris all over the place, and offer more impressive looking explosions. All of which can only be a good thing for next-gen gaming.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89