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At the Oculus VR pre-E3 press conference today, it was announced that the first Oculus Rift mass consumer headset will ship in Q1 2016.

This puts Rift in the same release window as Project Morpheus as the race to see who can get their virtual reality headset on players? heads first is officially on.

During the presser, Oculus CEO Brendan Iribe also announced a partnership with Microsoft so that every Oculus Rift will ship with a wireless Xbox One controller. ?Including a gamepad in this generation of the rift is really important,? said Iribe. ?That is the right move for game developers and gamers around the world.?

While this will lower the barrier of entry for VR by giving players a device they are familiar with to use as an interface, Oculus VR founder Palmer Luckey also took the stage to show off the brand new Oculus Touch controller still in development.

With one in each hand, the purpose of the Touch is to try to simulate your real life hands in a virtual world. Similar in size to a Wii Nunchuck, each Touch controller has two triggers and two buttons on it and is paired with its mirror image (just like your hands). The Touch contains its own set of sensors that utilize the same tracking technology as the Rift, which allow for movement detection and even small gestures like pointing or giving thumbs up to be recognized.

It was also revealed that Oculus Rift will work natively in Windows 10, and would be able to stream Xbox One games directly to the Rift in a virtual living room space in order to use the Rift to play your Xbox One games.

Speaking of games, the first eight games for the Rift were also revealed. They are:

  • EVE Valkyrie ? Space combat game from CCP; also going to be on Morpheus
  • Chronos ? a dungeon exploration game from David Adams and Gunfire Games
  • Edge of Nowhere ? a survival horror experience from Insomniac
  • Damaged Core ? a FPS from High Voltage
  • VR Sports Challenge ? a collection of sports mini-games from Sanzaru
  • Esper
  • AirMechVR
  • Lucky?s Tale

Oculus also announced it would be investing 10 million dollars in Indie game development, talking about experiences like Papers, Please and Super Meat Boy and how they want the next smash hit Indie to debut on the Rift.

We also got our first glimpse at the user interface for the Rift. Called Oculus Home, players will be able to seamlessly jump into friends? games and send them messages, as well as keep track of the aforementioned games on the headset.

For all the information that the Oculus presser put out there, one point of concern is that a price point still hasn?t been announced. Still, it?s hard not to be excited that the prospect of virtual reality in our homes is right around the corner and more was promised to be shown next week at E3.

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About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

Oculus Rift release window and games confirmed; will ship with Xbox One wireless controller

By Ray Carsillo | 06/11/2015 06:52 PM PT

News

At the Oculus VR pre-E3 press conference today, it was announced that the first Oculus Rift mass consumer headset will ship in Q1 2016.

This puts Rift in the same release window as Project Morpheus as the race to see who can get their virtual reality headset on players? heads first is officially on.

During the presser, Oculus CEO Brendan Iribe also announced a partnership with Microsoft so that every Oculus Rift will ship with a wireless Xbox One controller. ?Including a gamepad in this generation of the rift is really important,? said Iribe. ?That is the right move for game developers and gamers around the world.?

While this will lower the barrier of entry for VR by giving players a device they are familiar with to use as an interface, Oculus VR founder Palmer Luckey also took the stage to show off the brand new Oculus Touch controller still in development.

With one in each hand, the purpose of the Touch is to try to simulate your real life hands in a virtual world. Similar in size to a Wii Nunchuck, each Touch controller has two triggers and two buttons on it and is paired with its mirror image (just like your hands). The Touch contains its own set of sensors that utilize the same tracking technology as the Rift, which allow for movement detection and even small gestures like pointing or giving thumbs up to be recognized.

It was also revealed that Oculus Rift will work natively in Windows 10, and would be able to stream Xbox One games directly to the Rift in a virtual living room space in order to use the Rift to play your Xbox One games.

Speaking of games, the first eight games for the Rift were also revealed. They are:

  • EVE Valkyrie ? Space combat game from CCP; also going to be on Morpheus
  • Chronos ? a dungeon exploration game from David Adams and Gunfire Games
  • Edge of Nowhere ? a survival horror experience from Insomniac
  • Damaged Core ? a FPS from High Voltage
  • VR Sports Challenge ? a collection of sports mini-games from Sanzaru
  • Esper
  • AirMechVR
  • Lucky?s Tale

Oculus also announced it would be investing 10 million dollars in Indie game development, talking about experiences like Papers, Please and Super Meat Boy and how they want the next smash hit Indie to debut on the Rift.

We also got our first glimpse at the user interface for the Rift. Called Oculus Home, players will be able to seamlessly jump into friends? games and send them messages, as well as keep track of the aforementioned games on the headset.

For all the information that the Oculus presser put out there, one point of concern is that a price point still hasn?t been announced. Still, it?s hard not to be excited that the prospect of virtual reality in our homes is right around the corner and more was promised to be shown next week at E3.

Read More


About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo