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THE BUZZ: A single level in the upcoming Bioshock Infinite features “three or four times” more scripting than in the entire original game, according to creator Ken Levine.

Telling the tale of the game’s two main protagonists, Booker and Elizabeth, has required a great deal more narrative than in the first game.

“When I first came up with these characters, Booker and Elizabeth, talking to each other and interacting with their world, I didn’t consider how much writing that was going to be,” he explained. “Just one level of BioShock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock.”

“I’m doing the vast bulk of it and it really is… it can get overwhelming. But on the other hand it’s a world that I absolutely love to write. Mostly because it’s a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas,” he added.

EGM’s TAKE: This is quite impressive from the team at Irrational, considering that they are great advocates of avoiding cut scenes and non-interactive elements in video games. There is actual emotion between the two characters for the first time in the series, so there has to be more dialogue and interaction to express this. Without it this the game would feel dull and lifeless and probably wouldn’t even function.

Source: Eurogamer

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

One Bioshock Infinite Level Contains Three Times More Dialogue Than the Entire First Game

A single level in the upcoming Bioshock Infinite features "three or four times" more scripting than in the entire original game, according to creator Ken Levine.

By Matthew Bennett | 03/20/2012 09:35 AM PT

News

THE BUZZ: A single level in the upcoming Bioshock Infinite features “three or four times” more scripting than in the entire original game, according to creator Ken Levine.

Telling the tale of the game’s two main protagonists, Booker and Elizabeth, has required a great deal more narrative than in the first game.

“When I first came up with these characters, Booker and Elizabeth, talking to each other and interacting with their world, I didn’t consider how much writing that was going to be,” he explained. “Just one level of BioShock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock.”

“I’m doing the vast bulk of it and it really is… it can get overwhelming. But on the other hand it’s a world that I absolutely love to write. Mostly because it’s a new challenge. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas,” he added.

EGM’s TAKE: This is quite impressive from the team at Irrational, considering that they are great advocates of avoiding cut scenes and non-interactive elements in video games. There is actual emotion between the two characters for the first time in the series, so there has to be more dialogue and interaction to express this. Without it this the game would feel dull and lifeless and probably wouldn’t even function.

Source: Eurogamer

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89